Interaction Design/ Experience Design / Storytelling

Muse De Goa

In Progress
Summer Internship
Quicksand Goa


The Muse De Goa is an exploration of goan culture and heritage through transmedia storytelling. It is an interactive life journal in the form of a side scrolling platformer for mobile device. It lets you to roam around in different locations in goa and discover heritage through hidden, delightful interactions in the environment.The game is almost like a coffee table or bed-time adventure and  a stress buster, with a relaxed pace with focus on explorations of environments of goa.

You can zoom into the hills to load a VR painting in VR ,Knock a door to enter a recreation of a Goan House, Interact with the bread seller to launch a documentary about a real bakery in a goan village. Play around a 3D Scanned model of the traditional goan tulsi pot from the game or just a visit a scenic spot and you get a real world location marker.

It incorporates hidden stories,puzzles,games and knowledge about goa across the experience. Sometimes also prompting you to physically visit the space to unlock more secrets.

The explorations in this project open up conversation about new ways of engaging with history, heritage and museum spaces. Thus the name Muse De Goa.

The project came as a brief for my summer Internship at Quicksand Studios.

“To make a mobile game using digital Goan assets to communicate Goan heritage and culture.”

I worked on conceptualisation, visualisation and developing prototypes.
The project is in active development at Quicksand.
More updates on the project.

Goa Heritage Project

Project Document

Playable Prototype

Game Design

A screenshot from the gameA screenshot from the game


A location used in prototype. Aldona, North Goa.
A location used in prototype. Aldona, North Goa.

Early concept art based on the location in aldona.Ealry concept art based on the location in aldona.

I travelled around with a local breadseller to understand his role in a goan village.

The visual assets were created using treatments on architectural photographs taken travelling around the village. 

The  game came together as a series of parallaxing backgrounds and foreground assets captured from the village.

Planning different Interactions across the scene.

Interacting with 3D Scanned models

Pinchzoom into a VR Painting

Prototype Gameplay


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